I cheated a little bit and used Tinkercad to make the first level of the
building. I got frustrated with how objects in Blender transform from the
center, so I resorted to the easier software. I used the floorplan of my
dorm room as a place to start, removing the exterior walls and punching in
windows. In Blender, I copied the first level 11 times, rotating each
level 90 degrees. Then I used the warp modifier to twist the entire
object. I like the contrast between the rectilinearity of the microcosm
and the curvature of the macrocosm. I made a long rectangle with light
planes and ran it up the center of the object, so the tower would be lit
from the inside. For the background, I stumbled upon the Wave Texture
option under World Properties and messed with the Distortion and Detail
settings to get the crazy waves. This background led me in a more abstarct
diraction than I was originally planning. At first, I wanted to cover the
horizontal surafaces of the tower with grass using a partical system, but
my computer couldn't handle it. I used Cycles to render the images. It
takes longer, but it looks a lot better than Eevee. It was tricky working
with the virtual camera in Blender when trying to capture a sense of
scale. It wasn't intentional, but the interior shots ended up reminding me of
M.C. Escher's work. Ideally, I'd want to animate the camera through and
around the tower and render it with cycles, but considering it took five
minutes for my computer to render each for these pictures, it might not be
practical.